Tutorial 2 - Multiple Faces, Refining & Texturing
- Download project files for this tutorial here (38 Mb);
- A video of this tutorial is available here;
| 1. Loading the project |
| Use the ‘Open Project’ command in the ‘File’ menu to open the file ‘CarTutorial.vtp’. |
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| 2. Multiple Faces |
More complex objects are constructed by drawing multiple faces. Begin by selecting the Sketch Tool , and adding the first face of the car. |
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| To add an attached face, click on an existing vertex, click to add the new vertices, then click on existing vertices/edges to complete the path back to the first vertex. |
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| Continue adding faces to complete this side of the car. |
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| 3. The Anchor Tool |
Change the view to inspect the structure created so far. Use the Anchor Tool to refine the shape, and correct misaligned vertices. |
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Click and drag vertices with the Anchor Tool to adjust their position. |
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| 4. The Divide Tool |
The Divide Tool is used to add more detail to existing faces, split one face into multiple faces, and add vertices that new faces can be attached to. Select the Divide Tool and click on this edge to add a new vertex. |
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Refine the shape of the face by dragging the new vertex into position with the Anchor Tool . |
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Move to another view to check the position of the new vertex, and adjust with the Anchor Tool if needed. |
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Add two curves with the Curve Tool to model the wheel wells. |
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| 5. The Mirror Tool |
For objects which are symmetric about a plane, a complete model can be constructed from a model of one side by using the Mirror Tool . Click and drag on a face with the Mirror Tool to mirror the side of the car. |
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| Adjust the position of the mirrored face by clicking on vertices and dragging them to the correct position. |
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| When the mirrored face is correctly positioned, click the ‘Commit’ button at the top of the window to complete the model. |
| 5. Texturing |
Select the ‘Texture’ command from the ‘Task’ menu to apply texture to the model. To view the complete model, switch to Virtual View by clicking on the Virtual View icon at the top left of the window. Right click and drag on a face with the Navigate Tool to rotate the model. Left click and drag to zoom in and out. |
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| 6. Exporting |
| To export the completed model, select ‘Export 3D objects as …’ from the ‘File’ menu. |
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